Terrible. You could have done better rather than masking your crappy interactive movie with black and white tone, dramatic electric guitar riffs, and undertones of a deeper meaning shrouded through convoluted writing. That's all the hallmarks of crappy indie film-making.
If nothing else you could have changed from BnW to a bleak slightly grayscale color scheme, fixed the music so it would fade in and out more appropriately, add SOUND effects, and seriously trim down your narration. You don't need that many words to get your point across and the more you add the more boring and convoluted it becomes like someone ranting about something they hate rather than making a single succinct point.
If you're going to do "artsy" games, at least have the decency to do them right. I'm disgusted at the amount of positive attention this game is getting. It's completely unwarranted.
Pretty fun, but end boss was a ridiculous change in gameplay and difficulty. Here's a playthrough I did: http://www.youtube.com/watch?v=ztNXeK rAAMQ
Great story, gameplay, controls, art design, and very intriguing!
The only bad parts were the art in the dialog and scenes (forgivable) and the way the end was presented. The ending was great, but the dialog during it was drawn out and written poorly.
Other than those (small) things, VERY impressive indie game! And that was the best level I've ever pulled IN MY LIFE.
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